DP03-JP001
E-Hero Neos
DP03-JP002
E-Hero Edge Man
Rare
DP03-JP003
E-Hero Wild Man
DP03-JP004
Hero Kids
DP03-JP005
Neo Spacian Aqua Dolphin
Rare
DP03-JP006
Neo Spacian Flare Scarab
Rare
DP03-JP007
Neo Spacian Black Panther
Rare
DP03-JP008
C*Dolphin
DP03-JP009
Card Gunner
Earth/Machine/3/400/400
Send the top three cards from your deck to
the graveyard. For each card send to the
graveyard, increase this card ATK by 500
until the end of the turn. This effect can
only be used once per turn. If this card is
sent form the field to the graveyard, draw 1
card from your deck.
Ultra Rare
DP03-JP010
E-Hero Wildedge
Rare
DP03-JP011
E-Hero Wild Wingman
DP03-JP012
E-Hero Aqua Neos
Rare
DP03-JP013
E-Hero Flare Neos
Rare
DP03-JP0014
E-Hero Dark Neos
Darkness/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [N* Spacian Black Panther]
This card can only be special summoned by
returning the above mentioned monsters from
your side of the field to your deck (The
card [Fusion] is not needed). Select 1
Effect monster face-up in attack position on
the field. If this card is in face-up attack
position on your side of the field, the
effect of the chosen face-up monster is
nullified until it leaves the field. (Only
one monster can be selected with this
effect). This card returns to the fusion
deck at the end phase.
Super Rare
DP03-JP015
Cyclone Boomerang
DP03-JP016
H - Heat Heart
DP03-JP017
E - Emergency Call
DP03-JP018
R - Right Justice
DP03-JP019
O - Over Soul
DP03-JP020
Hero Flash!!
DP03-JP021
Contact
DP03-JP022
Fake Hero
DP03-JP023
Soul Share - Common Soul
DP03-JP024
Neo Space
DP03-JP025
Light Eraser
Equip Magic
This card can only be equipped to a Light
Warrior monster. Monsters battling with the
monster equipped with this card are removed
from game at the end of the Damage Step.
Super Rare
DP03-JP026
Burial from another Dimension
Quick-Play Magic
Choose three Monster cards that are removed
from game and return them to the graveyard.
Ultra Rare
DP03-JP027
Hero Barrier
DP03-JP028
Miracle Kids
DP03-JP029
Edge Hammer
Normal Trap
Sacrifice 1 [E-HERO Bladeedge] face-up on your
Field. Destroy 1 of your opponent's Monsters
face-up on the Field and do damage to the
controller equal to the attack strength of
the Monster.
Super Rare
DP03-JP030
Kids Guard
Normal Trap
Tribute 1 [Hero Kids] on your side of the
field. Negate the attack of an opponent’s
monster, and add one card with [E-HERO] in
its name from your deck to your hand.
Super Rare
|
DP05-JP001
D-Hero Devil Dude
DP05-JP002
D-Hero Diehard dude
DP05-JP003
D-Hero Diamond dude
DP05-JP004
D-Hero Dreadmaster
Rare
DP05-JP005
D-Hero Double Dude
Rare
DP05-JP006
D-Hero Defender
Rare
DP05-JP007
D-Hero Dogma
Rare
DP05-JP008
D-Hero Dagger Guy
DP05-JP009
D-Hero Doom Guy
Rare
DP05-JP010
D-Hero Dasher
DP05-JP011
D-Hero Diabolic Guy
Dark/Warrior/6/800/800
Remove this card in your graveyard from
play. Special Summon a [D-Hero Diabolic Guy]
from your deck to your side of the field.
Ultra Rare
DP05-JP012
E-Hero Phoenix Enforcer
Rare
DP05-JP013
E-Hero Shining Phoenix Enforcer
Fire/Warrior - Fusion/8/2500/2000
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by
Fusion Summon. Increase this card's attack
strength by 300 for each monster with
[E-Hero] in its name in your Graveyard. This
card cannot be destroy as result of battle.
Super Rare
DP05-JP014
Misfortune
DP05-JP015
Guard Penalty
DP05-JP016
Clocktower Prison
Rare
DP05-JP017
D Spirits
DP05-JP018
Cyclone Blade
DP05-JP019
Dark City
DP05-JP020
Destiny Draw
Normal spell
Discard a [D-Hero] card from your hand. Draw
two card from your deck.
Ultra Rare
DP05-JP021
Over Destiny
Normal Spell
Choose 1 [D-Hero] monster from your grave.
Special Summon on Monster with D-Hero in its
name with level half of the selected monster
from your deck. The monster special summoned
by this effect is destroyed during the End
Phase of this turn.
Super Rare
DP05-JP022
Elemental Charge
DP05-JP023
Destiny Destroy
DP05-JP024
Destiny Signal
DP05-JP025
D-Time
DP05-JP026
D-Shield
DP05-JP027
Destiny Mirage
DP05-JP028
D-Chain
DP05-JP029
D-Counter
Normal Trap
This card can be activated, if a face-up
[D-Hero] monster is chosen as the target of
an attack. Destroy the attacking monster.
Super Rare
DP05-JP030
Eternal Dread
Normal Trap
Put 2 Time Counters on a [Clock Tower
Prison]
Super Rare
|
DP04-JP001
Cyber Dragon
Rare
DP04-JP002
Cyber Barrier Dragon
Rare
DP04-JP003
Cyber Laser Dragon
Rare
DP04-JP004
Proto Cyber Dragon
DP04-JP005
Cyber Giraffe
DP04-JP006
Cyber Phoenix
DP04-JP007
Cyberdark Horn
DP04-JP008
Cyber Dark Edge
DP04-JP009
Cyber Dark Keel
DP04-JP010
Infernal Dragon
Dark/Dragon/4/2000/0
When this card attacks, it is destroyed and
sent to the Graveyard during the End Phase.
When this card is destroyed and sent to the
Graveyard, by Tributing 1 monster you can
Special Summon this card on your side of the
field.
Ultra Rare
DP04-JP011
Cyber Twin Dragon
Rare
DP04-JP012
Cyber End Dragon
Rare
DP04-JP013
Chimeratech Over Dragon
Rare
DP04-JP014
Cyber Dark Dragon
Dark/Machine - Fusion/8/1000/1000
[Cyber Dark Horn] + [Cyber Dark Edge] +
[Cyber Dark Keel]
This monster cannot be Special Summoned
except by Fusion Summon. When this card is
Special Summoned, choose 1 Dragon-Type
monster in your Graveyard, equip it to this
card and increase this card's ATK by an
amount equal to the ATK of the monster
equipped to this card. Increase this card's
ATK by 100 points for every Monster Card in
your Graveyard. If this card would be
destroyed as a result of battle, the monster
equipped to this card is destroyed instead.
Super Rare
DP04-JP015
Cyclone
DP04-JP016
Limiter Removal
DP04-JP017
De-Fusion
DP04-JP018
Creature Swap
DP04-JP019
Time Capsule
DP04-JP020
Power Bond
Rare
DP04-JP021
Photon Generator Unit
DP04-JP022
Overload Fusion
DP04-JP023
Future Fusion
DP04-JP024
Ruthless Denial HOLO
Normal Magic
Choose and sent one monster from your field
to the graveyard, your opponent randomly
selects 1 card in his hand and sends it to
the graveyard.
Super Rare
DP04-JP025
Call of the Haunted
DP04-JP026
Trap jammer
DP04-JP027
Attack Reflector Unit
DP04-JP028
Return Soul
Normal Trap
This card can be activated during the End
Phase. Return up to 3 monsters in your
graveyard destroyed during this turn to your
deck.
(Shuffling your deck afterwards is obvious)
Super Rare
DP04-JP029
Damage Polarizer
Counter Trap
This card can be activated when you would
take damage from an effect. Activation and
effect are negated and both players draw 1
card from their respective Decks.
Ultra Rare
DP04-JP030
Fusion Guard
Counter Trap
This card can be activated if you would
receive damage from an effect. Negate the
activation of the effect, and send one card
randomly from your Fusion deck to the
graveyard.
Super Rare
|