ABSOLUTE POWERFORCE FULL OCG SPOILER
COURTESY OF DMCOMET *cards are approximate translations of their japanese counterparts. They may be changed or errated for their US release
and the spoiler does not include the TCG exclusive cards.
ABPF-EN001
Unicycler
Earth/Machine/1/100/100
Normal Monster
ABPF-EN002
Vehiclar
Earth/Machine/2/200/200
When this card is destroyed and sent to Graveyard by battle, you can special summon an [Unicycler] from your hand or deck to your field.
ABPF-EN002
Tricyler
Earth/Machine/2/200/200
When this card is destroyed and sent to Graveyard by battle, you can special summon an [Vehiclar] from your hand or deck to your field.
ABPF-EN004
Drill Synchron
Earth/Machine - Tuner/3/800/300
When this card is face-up on the field, when monster on your field attacks monster in defense mode, and that attack strength is higher than
the defense strength, deal battle damages to opponent equal to the difference. When battle damages are dealt to opponent's Life as result of
this effect, once per turn you can draw a card from your deck.
Rare
ABPF-EN005
Orge of Bloody Tear
Dark/Demon/4/0/0
During opponent's turn's Battle Phase when a the second direct attack is declared, this card can be special summon from hand. When this card
is sccessfully special summoned by this effect, the attack and defense strength is equal to the face-up monster on the field that had declare
the first direct attack. Also, during this turn, as long as this card that was special summoned by this effect is face-up on the field,
opponent cannot chooses other monsters as target of attack outside of this card.
ABPF-EN006
Battle Fader
Dark/Demon/1/0/0
Can be activated when an opponent's monster declare direct attack. Special summon this card from hand, and end the Battle Phase. When this
card special summoned by this effect leaves the field remove it from game.
ABPF-EN007
Power Supplier
Earth/Spellcaster/2/400/400
Once per turn, choose a face-up monster on your field to activate. When this card is face-up on the field, increase the attack strength of the
chosen monster by 400.
ABPF-EN008
Magic Hole Golem
Dark/Rock/3/0/2200
Once per turn, you can choose a face-up monster on your field to activate. Half the attack strength of the chosen monster until End Phase, and
it can attack opponent directly. During the turn this effect was activated, all monsters outside of the chosen monster cannot attack.
Rare
ABPF-EN009
Power Invader
Dark/Demon/5/2200/0
When there are 2 or more monsters on opponent's field, this card can be summoned without Release.
Rare
ABPF-EN010
Dark Bug
Dark/Insect/1/100/100
When this card is successfully summoned, choose a Tuner with level 3 or less from your Graveyard and special summon it to your field. Negate
the effect of the monster special summoned by this effect.
Rare
ABPF-EN011
Sword Master
Earth/Warrior - Tuner/3/1200/0
At the end of Damag eStep when a Warrior type monster on your field did not destroy an opponent's monster in battle, this card can be special
summon from hand. Also, when thsi card attacks monster in defense mode, and the attack strength is higher than that defense strength, deal
battle damages to opponent equal to the difference.
ABPF-EN012
Black Rose Witch
Dark/Spellcaster - Tuner/4/1700/1200
This card cannot be Special Summon. When this card is successfully summoned when there are no cards on your field, draw a card from the
deck. Both players confirmed the card drawn by this effect, and if it is not a monster card, send the drawn card to Graveyard and destroy
this card.
Super Rare
ABPF-EN013
Faerie of Rose
Wind/Plant/3/600/1200
When this card is add to hand from your deck by effect of Magic, Trap, or effect monster, you can special summon this card to your field.
ABPF-EN014
Bad End Queen Dragon
Dark/Dragon/6/1900/2600
This card cannot be Normal Summoned. This card can be initially special summoned when there are 3 or more face-up Continuous Magic cards on
your field. When battles damages are dealt to opponent's life when this card attacks, choose a card in opponent's hand and send it to
Graveyard, and you draw a card from deck. Also, when this card on the field is sent to Graveyard, during your Standby Phase, by sending a
face-up Continuous Magic card on your field to Graveyard, special summon this card from Graveyard.
Super Rare
ABPF-EN015
Reptiless Servant
Dark/Reptile/1/100/100
When there are monster(s) face-up on the field outside of this card, destroy this card. When this card is target of effect of Magic/Trap card,
destroy this card. When this card is face-up on the field, both players cannot summon.
ABPF-EN016
Reptiless Guardna
Water/Reptile/4/0/2000
When this card on your field is destroyed and sent to Graveyard, add a [Reptiless] monster from your deck to hand.
ABPF-EN017
Reptiless Naja
Dark/Reptile/1/0/0
This card cannot be destroyed in battle. The attack strength of monster battled with this card becomes 0 until end of Battle Phase. During
your End Phase, change this card in face-up defense mode to face-up attack mode.
ABPF-EN018
Reptiless Vasuki
Dark/Reptile/8/2600/0
This card cannot be Normal Summoned. This card cannot be special summon outside of by release of 2 face-up monsters on your and/or opponent's
field with attack strength of 0. Once per turn, you can choose and destroy a face-up monster on opponent's field. One 1 [Reptiless Vasuki] can
be face-up on the field at once.
Super Rare
ABPF-EN019
Priet of the Sun
Light/Spellcaster/5/1000/2000
When there is monster on opponent's field, and there is no monster on your field, this card can be special summon from hand. When this card on
the field is destroyed and sent to Graveyard, you can add a [Red Ant Azcatl] or [Supay] from your deck to hand.
Super Rare
ABPF-EN020
Red Ant Azcatl
Earth/Insect - Tuner/3/700/1300
When this card is destroyed and sent to Graveyard by battle, you can special summon a level 5 monster from your Graveyard. Negate the effect
of the monster special summoned by this effect, and send it to Graveyard at End Phase of that turn.
ABPF-EN021
Stone Statue of Weeping God
Dark/Rock/2/0/500
Remove a Tuner from your Graveyard from the game to activate. Special summon this card from hand.
ABPF-EN022
Apocatequil
Light/Thunder/4/1800/1200
When there is a face-up Tuner on your field, this card face-up on the field would be treated as Level 5. When this card on the field is
destroyed and sent to Graveyard, you can choose and special summon a [Priest of the Sun] from your Graveyard.
ABPF-EN023
Supay
Earth/Demon - Tuner/1/300/100
When this card on the field is destroyed and sent to Graveyard by card effect, you can special summon a [Priest of the Sun] from your deck.
Double the attack strength of the monster special summoned by this effect, and return it to owner's hand at End Phase of this turn.
ABPF-EN024
Informer Spider
Earth/Insect/4/500/1800
When this card on the field is sent to Graveyard by effect of card, gain control of a monster in defense mode on opponent's field.
ABPF-EN025
Core Chimail Urknight
Earth/Beast-Warrior/4/2000/1500
The controller of this card sends a [Steel Core of Core Chimail] from hand to Graveyard or reveal a Beast-Warrior type monster card from
hand during each of this card's controller's End Phases. Destroy this card if either was not done. Once per turn, by revealing a [Steel
Core of Core Chimail] from your hand to opponent, special summon a [Core Chimail] monster with level 4 or less from your deck outside of
[Core Chimail Urknight].
Super Rare
ABPF-EN026
XX - Saber Garsem
Earth/Beast/4/1400/400
When this card on the field is destroyed and sent to Graveyard by effect of card, add an [X-Saber] monster from your deck to hand. Increase
this card's attack strength by the number of [X-Saber] monster face-up on your field x200.
Rare
ABPF-EN027
Gravekeeper's High Priest
Dark/Spellcaster/8/2000/1800
This card can be summoned by release of a [Gravekeeper's] monster. Increase this card's attack strength by number of [Gravekeeper's] monster
in your Graveyard x200. When this card face-up on the field is destroyed, instead you can discard a [Gravekeeper's] monster from your hand.
Super Rare
ABPF-EN028
Gravekeeper's Descendant
Dark/Spellcaster/4/1500/1200
Release a face-up [Gravekeeper's] monster from your field to activate. Destroy a card on opponent's field.
Rare
ABPF-EN029
Black Botan
Dark/Demon/1/200/100
When there is Tuner(s) face-up on your field, this card cannot be destroyed as result of battle. When a face-up Tuner on your field leaves
the field, recover your Life Points by 800.
ABPF-EN030
Shretsudder
Earth/Machine/4/1600/1000
Send a Machine type monster from hand to Graveyard to activate. Destroy a face-up monster on opponent's field with level less than the monster
sent to Graveyard. This effect can only be activated once per turn.
Rare
ABPF-EN031
Pandaborg
Water/Psychic/4/1700/1400
When thnis card is destroyed and sent to Graveyard by battle, by paying 800 Life Points special summon a Psychic type monster with level 4 or
less from your deck.
Rare
ABPF-EN032
Codalos
Water/Sea-Dragon/4/1400/1200
By sending a face-up [Sea] from your field to Graveyard, choose up to 2 cards on opponent's field and send them to Graveyard.
Rare
ABPF-EN033
Holy Light
Light/Angel/1/0/0
This card cannot be destroyed in battle with a Dark Attribute monster, and the battle damages you received from that battle is 0. When this
card is face-up on the field, Dark Attribute monster(s) cannot declare attack, and both players cannot summon or special summon Dark Attribute
monster.
Normal Rare
ABPF-EN034
Gundari
Fire/Pyro - Spirit/4/1000/200
This card cannot be Special Summoned. At End Phase of the turn this card is summoned or reversed return this card to owner's hand. When this
card battles with a Synchro monster, skip Damage Calculation and return this card and that monster to owner's hand.
Rare
ABPF-EN035
Cyber Dragon Zwei
Light/Machine/4/1500/1000
When this card attacks an opponent's monster, increase the attack strength by 300 during Damage Step. Once per turn, by revealing a Magic
card from your hand to opponent, this card's name is treated as [Cyber Dragon] until End Phase. Also, when this card is in Graveyard, this
card's name is treated as [Cyber Dragon].
Rare
ABPF-EN036
Oilman
Earth/Machine - Union/2/400/400
Once per turn, during your Main Phases you can treat this card as an Equip card and equip it onto a Maachine type monster on your field, or
de-equip it and special summon this card in face-up attack mode. When this card is treated as Equip card by this effect, when the equipped
monster destroyed an opponent's monster in battle, draw a card from your deck. (A monster can only have up to 1 Union equipped onto it. When
the equipped monster is destroyed, destroy this card instead)
ABPF-EN037
Ritual Majin Curse Enchanter
Dark/Demon/4/1700/1000
When you Ritual summon a Ritual monster, you can removed this card from your Graveyard from the game to become a monster of the required level
of that Ritual Summon. When the Ritual monster Ritual summoned by this card is face-up on the field, negate the effect of Synchron monsters.
ABPF-EN038
Ritual Majin Precogster
Dark/Demon/3/400/300
When you Ritual summon a Ritual monster, you can removed this card from your Graveyard from the game to become a monster of the required level
of that Ritual Summon. When the Ritual monster Ritual summoned by this card deals Battle Dmages to opponent's life, opponent choose and discard
a card from his/her hand.
ABPF-EN039
Demonic King of Destruction - Garlandolph
Dark/Demon - Ritual/7/2500/1400
Descend by [Ritual of Destruction]. When this card is successfully Ritual summoned, destroy all face-up monsters outside of this card with
defense strength lower than this card's attack strength, and for each monster destroyed increase this card's attack strength by 100.
Super Rare
ABPF-EN040
Savior Demon Dragon
Dark/Dragon - Synchro/10/4000/3000
[Savior Dragon] + [Red Demon's Dragon] + 1 non-Tuner monster
This card cannot be destroyed by card effect. When this card attacks, after Damage Calculation destroy all monsters on the field in defense
mode. Once per turn, you can negate the effect of a face-up monster on opponent's field until End Phase, and increase this card's attack strength
by the attack strength of that monster. At End Phase return this card to Extra Deck, and special summon a [Red Demon's Dragon] from your Graveyard.
Ultra/Ultimate/Holographic Rare
(NOTE: This card is NOT a [Demon] monster)
ABPF-EN041
Drill Warrior
Earth/Warrior - Synchro/6/2400/2000
[Drill Synchron] + 1 or more non-Tuner monster(s)
Once per turn, at your Main Phase by halving this card's attack strength, this card can direct attack opponent during this turn. Also, once
during your Main Phase, by discarding a card from your hand remove this card from the game. During your next Standby Phase, special summon
this card that was removed from game by this card's effect to your field. Afterward, add a monster in your Graveyard to hand.
Ultra/Ultimate Rare
ABPF-EN042
Sun Dragon Inti
Light/Dragon - Synchro/8/3000/2800
[Red Ant Azcatl] + 1 or more non-Tuner monster(s)
When this card is destroyed and sent to Graveyard by battle, destroy the monster that destroyed this card, and deal damages to opponent equal
to half the attack strength of that monster. When this card on the field is destroyed, during Standby Phase of next turn, you can special
summon a [Moon Shadow Dragon Quilla] from your Graveyard.
Ultra/Ultimate Rare
ABPF-EN043
Moon Shadow Dragon Quilla
Dark/Dragon - Synchro/6/2500/2000
[Supay] + 1 or more non-Tuner monster(s)
When this card is target of attack, recover your Life Point equal to half of the attack strength of the attacking monster. When this card on
the field is destroyed, you can special summon a [Sun Dragon Inti] from your Graveyard.
Ultra/Ultimate Rare
ABPF-EN044
XX - Saber Hyunlay
Earth/Warrior - Synchro/6/2300/1300
Tuner + 1 or more non-Tuner [X-Saber] monster(s)
When this card is successfully Synchro Summoned, you can choose and destroy up to 3 Magic/Trap card on the field.
Ultra/Ultimate Rare
ABPF-EN045
Treasure of Harmony
Magic - Normal
Discard a Dragon type Tuner with attack strength 1000 or less from your hand to activate. Draw 2 cards from your deck.
Super Rare
ABPF-EN046
Variety Out
Magic - Normal
Return a face-up Synchro monster on your field to Extra Deck to activate. Choose and special summon Tuners from your Graveyard whose total
level is equal to the level of that Synchro monster. You cannot Synchro Summon the turn this card is activated.
ABPF-EN047
Reptiles Anger
Magic - Equipment
The equipped monster becomes Reptile type, and increase its attack strength by 800. Also, when this card is destroyed and sent to Graveyard,
choose a face-up monster on opponent's field. Decrease the attack strength of that monster by 600.
Rare
ABPF-EN048
Advance Force
Magic - Continuous
When this card is on the field, monster with level 7 or more can be Advance Summon by release of a monster with level 5 or more.
ABPF-EN049
Viper Reborn
Magic - Normal
When there are only Reptile type monsters in your Graveyard, you can choose a non-Tuner monster in your Graveyard to activate. Special summon
the chosen monster to your field. Destroy the monster special summoned by this effect at End Phase of this turn.
ABPF-EN050
Altar of the Sun
Magic - Continuous
When this card is face-up on the field, increase the attack strength of face-up monsters special summoned from your Graveyard by 300.
ABPF-EN051
Rocket Pileder
Magic - Equipment
When the equipped monster attacks, the equipped monster cannot be destroyed as result of battle. At the end of Damage Step when the equipped
monster attacked, decrease the attack strength of the monster that received the attack from the equipped monster by the attack strength of
the equipped monster.
ABPF-EN052
Break Draw
Magic - Equipment
Can only be equipped on Machine type monster. When the equipped monster destroyed an opponent's monster and sent it to Graveyard by battle, draw
a card. Destroy this card at the 3rd of your End Phase after this card is activated.
ABPF-EN053
Power Pickaxe
Magic - Equipment
Once per turn, you can choose a monster in opponent's Graveyard with level lower than the level of the equipped monster and remove it from
game, and increase the attack strength of the equipped monster by 500 until End Phase.
Rare
ABPF-EN054
Territory of Spider
Magic - Continuous
Once per turn, choose a face-up Insect type monster on your field to activate. The opponent's monster battled with the chosen monster is switch
to defense mode at the end of Battle Phase, and the mode of it cannot be change when this card is on the field.
ABPF-EN055
Core Composite Beast Research Lab
Magic - Field
The controller of this card reveals a [Steel Core of Core Chimail] from hand during each of his/her End Phases. Destroy this card if it
was not reveal. When a [Core Chimail] monster on the field is destroyed at End Phase, the owner of that monster can add a [Core Chimail]
monster from his/her deck and add it to hand.
Rare
ABPF-EN056
Gravekeeper's Lithograph
Magic - Normal
Choose 2 [Gravekeeper's] monsters in your Graveyard and add them to hand. This effect cannot be negate by the effect of [Sleeping Valley
of Pharoah - Necrovalley].
ABPF-EN057
Machine Developer
Magic - Continuous
Increase the attack strength of all Machine type mosnters face-up on the field by 200. When a Machine type monster on the field is destroyed,
put 2 Junk Counter onto this card. Send this card to Graveyard, special summon a Machine type monster from your Graveyard with level lower than
or equal to number of Junk Counters on this card.
ABPF-EN058
Ritual of Destruction
Magic - Ritual
Needed for descend of [Demonic King of Destruction - Garlandolph]. You must release from your hand and/or field monster(s) with total level
of 7 or more. By removing this card in your Graveyard from the game, you can return all monsters destroyed as result of battle by a face-up
Ritual monster on your field during this turn to top of owner's deck instead of sending it to Graveyard.
ABPF-EN059
Subliming Soul
Magic - Continuous
When a Ritual monster is successfully Ritual Summoned, you can add a monster used for Release for that Ritual Summon from your Graveyard to
hand. This effect can only be activated once per turn.
ABPF-EN060
Ritual Cage
Magic - Continuous
When this card is face-up on the field, the battle damages happened from Ritual monster face-up on your field battling is 0. Also, Ritual
monster face-up on your field cannot be target of effect of effect monster and cannot be destroyed by effect of effect monster.
ABPF-EN061
Jar of Selflessness
Magic - Normal
Choose up to 2 cards in your and/or opponent's Graveyard, and return it to respective owner's deck. After this card is activated, remove this
card from the game instead of sending it to Graveyard. Only 1 [Jar of Selflessness] can be activated per turn.
Normal Rare
ABPF-EN062
Synchro Control
Magic - Quickplay
Can only be activated when there are no Synchron monsters in your field and your Graveyard. Pay 1000 Life Points, and choose a face-up Synchro
monster on opponent's field to activate. Until End Phase of this turn, gain control of the chosen monster.
ABPF-EN063
Change Destiny
Trap - Normal
Can be activate when an opponent's monster declares attack. Negate the attack of that opponent's monster, and put that monster into defense
mode. When that monster is face-up on the field, the mode of it cannot be change. Afterward, opponent chooses and applies one of the following
effects.
- Recover his/her Life Point equal to half of the attack strength of the monster with attack negated by this card's effect.
- Deal damages to opponent equal to half of the attack strength of the monter with attack negated by this card's effect.
ABPF-EN064
Demon's Chain
Trap - Continuous
Choose a face-up effect monster on the field to activate. The chosen monster cannot atack, and negate its effect. When the chosen monster is
destroyed, destroy this card.
Super Rare
ABPF-EN065
Reflect Nature
Trap - Normal
During this turn, effect activated by opponent that deal damages to Life Point would become deal Damages to opponent's Life.
ABPF-EN066
Snake Choke
Trap - Continuous
Monsters in face-up attack mode on opponent's field with attack strength of 0 cannot be destroyed by battle by [Reptiless] monster.
ABPF-EN067
Meteor Prominence
Trap - Normal
When opponent have 3000 or more Life, activate by sending 2 cards from hand to Graveyard. Deal 2000 damages to opponent. When this card is in
Graveyard, during your Draw Phase instead of drawing, you can add this card back to hand.
ABPF-EN068
Sacrifice of Honor
Trap - Normal
When your Lilfe Point is 3000 or less, can be activate when opponent declare a direct attack. Negate the attack of that monster, and special
summon 2 [Stone Monument of Honor Token] (Earth/Rock/1/0/0) to your field, and add an [Earthbound Immortal] monster from your deck to hand.
[Stone Monument of Honor Token] cannot be Release outside of to Advance Summon [Earthbound Immortal] monsters, and cannot be Synchro material.
Rare
ABPF-EN069
Destruct Poison
Trap - Normal
Choose a monster on your field to activate. Destroy the chosen monster, and recover your Life Point equal to the attack strength of the
destroyed monster.
ABPF-EN070
Cry of the Death God
Trap - Normal
This can be activated when a monster is special summoned from your Graveyard. Special summon a [Supay] or [Red Ant Azcatl] from your Graveyard.
ABPF-EN071
Lair Wire
Trap - Normal
Remove an Insect type monster from your Graveyard from the game, choose a monster on opponent's field to activate. Destroy the chosen monster.
Rare
ABPF-EN072
Core Blast
Trap - Continuous
Once only during your Standby Phase, if there are more monsters on opponent's field than yours, you can destroy cards on opponent's field until
there are same number of cards as number of monster on your field. This effect can only be activate when there is a [Core Chimail] monster
face-up on your field.
ABPF-EN073
Saber Hole
Trap - Counter
Can be activated when there is [X-Saber] monster face-up on your field. Negate the summon, reverse summon, or special summon of a monster
and destroy it.
ABPF-EN074
Machine King - B.C. 3000
Trap - Continuous
After this card is activated it would become a monster card (Earth/Machine/4/1000/1000) and special summon to your monster card zone. Only when
this is special summoned by this effect, once per turn, by releasing a Machine type monster on your field, increase this card's attack strength
by the attack strength of the released monster until End Phase. During the turn this card is activated, you cannot Summon or Special Summon
monster. (This card is also treated as a Trap card)
ABPF-EN075
Alien Brain
Trap - Normal
Can be activated when a Reptile type monster on your field is destroyed by an attacking opponent's monster and sent to Graveyard. Gain control
of that attacking opponent's monster, and treat that monster as Reptile type.
ABPF-EN076
Forgotten Underwater Temple
Trap - Continuous
When this card is on the field, this card's name is treated as [Sea]. Once per turn, you can choose a face-up Fish, Sea-Dragon, or Aqua type
monster with level 4 or less from your field and remove it from game. Special summon the monster removed by this effect to the field at your End Phase.
Rare
ABPF-EN077
Conspiracy of Tuner
Trap - Continuous
Can be activated when a Synchro monster is special summoned to opponent's field. Take control of that Synchro monster. Remove the monster
gained control by this effect from the game when it is destroyed. When that monster leaves the field, destroy this card.
ABPF-EN078
Curse Psychic
Trap - Normal
Can be activated when a Psychic type monster on your field is destroyed by an attacking opponent's monster and sent to Graveyard. Destroy that
attacking opponent's monster, and deal damages to opponent equal to number of your Psychic type monster x300.
ABPF-EN079
Claymore Dud
Trap - Continuous
Choose 2 monsters in attack position on the field to activate. When a chosen monster leaves the field destroy this card. When this card is
destroyed, destroy those monsters.
Normal Rare
ABPF-EN080
Reversal World
Trap - Normal
Switch the attack and defense strength of all face-up effect monsters face-up on the field.
Normal Rare